here’s a list of the games darbotron has contributed to

all but one of these were made using PlatformLayer to handle all submission requirements related aspects of the game

most of them passed platform submission on the first submission, and no failures were attributed to PlatformLayertth

client: Monster and Monster

tech: Unity & PlatformLayer

platforms: Steam/Windows Store/Xbox Series sim-ship in EU, US, & Asia

our role: licensed PlatformLayer, consultancy to integrate PlatformLayer

notes: PlatformLayer was integrated at the very start & shipped with only minimal support from darbotron

client: Bithell Games

tech: Unity & PlatformLayer

platforms: PC / Mac / Steam / Steam Deck / Switch sim-ship in EU, US, & Asia - other platforms TBD

our role: licensed PlatformLayer, integration and console code by in-house team

client: Roll 7

tech: Unity & PlatformLayer

platforms: PC Steam / PS4 / PS5 sim-ship in EU, US, & Asia

our role: licensed PlatformLayer, darbotron responsible for majority of online & platform specific code on all platforms

notes: Roller Drome won a Best British Game BAFTA

client: Roll 7

tech: Unity & PlatformLayer

platforms: PC Steam / PS4 / PS5 / Xbox One / Xbox Series / Switch sim-ship in EU, US, & Asia

our role: licensed PlatformLayer, darbotron responsible platform specific code & submission requirements on all platforms

notes: all platforms and all regions passed platform submission first attempt!

client: Excalibur / Just Add Oil

tech: Unity & PlatformLayer

platforms: PC Steam / PS4 / Xbox One / Switch sim-ship in EU, US, & Asia

our role: licensed PlatformLayer, long term contract for vast majority of code & design on the game

notes: sadly under-appreciated labour of love … hybrid visual novel / (lite) car journey sim

client: Roll 7

tech: Unreal Engine 4

platforms: PC Steam / PS4 / Xbox One sim-ship in EU, US, & Asia

our role: medium term contract to handle online specific console submission requirements & general console bug fixing

notes: (Laser League has since been re-branded as Laser League: World Arena; console versions are no longer available)

client: Mode 7 Games

tech: Unity & PlatformLayer

platforms: PC Steam / PS4 / Xbox One sim-ship in EU, US, & Asia

our role: darbotron handled all aspects of the PS4 and Xbox One ports including online MP

notes: this game was the birth place of PlatformLayer