
here’s a list of the games darbotron has contributed to
all but one of these were made using PlatformLayer to handle all submission requirements related aspects of the game
most of them passed platform submission on the first submission, and no failures were attributed to PlatformLayertth
client: Monster and Monster
tech: Unity & PlatformLayer
platforms: Steam/Windows Store/Xbox Series sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, consultancy to integrate PlatformLayer
notes: PlatformLayer was integrated at the very start & shipped with only minimal support from darbotron

client: Bithell Games
tech: Unity & PlatformLayer
platforms: PC / Mac / Steam / Steam Deck / Switch sim-ship in EU, US, & Asia - other platforms TBD
our role: licensed PlatformLayer, integration and console code by in-house team
client: Roll 7
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / PS5 sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, darbotron responsible for majority of online & platform specific code on all platforms
notes: Roller Drome won a Best British Game BAFTA

client: Roll 7
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / PS5 / Xbox One / Xbox Series / Switch sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, darbotron responsible platform specific code & submission requirements on all platforms
notes: all platforms and all regions passed platform submission first attempt!
client: Excalibur / Just Add Oil
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / Xbox One / Switch sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, long term contract for vast majority of code & design on the game
notes: sadly under-appreciated labour of love … hybrid visual novel / (lite) car journey sim

client: Roll 7
tech: Unreal Engine 4
platforms: PC Steam / PS4 / Xbox One sim-ship in EU, US, & Asia
our role: medium term contract to handle online specific console submission requirements & general console bug fixing
notes: (Laser League has since been re-branded as Laser League: World Arena; console versions are no longer available)
client: Mode 7 Games
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / Xbox One sim-ship in EU, US, & Asia
our role: darbotron handled all aspects of the PS4 and Xbox One ports including online MP
notes: this game was the birth place of PlatformLayer