here’s a list of the games darbotron has contributed to
all the Unity games were made using PlatformLayer or large chunks of code from it to handle platform submission issues
almost all passed platform submission on the first submission, and no submission failure was attributed to PlatformLayert
client: Roll 7
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / PS5 / Xbox One / Xbox Series / Switch sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, darbotron responsible for platform specific code & console submission requirements
notes: all platforms and all regions passed platform submission first attempt!
client: Excalibur / Just Add Oil
tech: Unity & PlatformLayer
platforms: PC Steam / PS4 / Xbox One / Switch sim-ship in EU, US, & Asia
our role: licensed PlatformLayer, long term contract for vast majority of code & design on the game
notes: sadly under-appreciated labour of love … hybrid visual novel / (lite) car journey sim
client: Roll 7
tech: Unreal Engine 4
platforms: PC Steam / PS4 / Xbox One sim-ship in EU, US, & Asia
our role: medium term contract to handle online specific console submission requirements & general console bug fixing
notes: (Laser League has since been re-branded as Laser League: World Arena; console versions are no longer available)