say hello to darbotron

a micro game development studio with sensibly sized dreams

darbotron understands that not every person is a hyperactive teenager with the reflexes of a highly caffeinated feline ninja and / or the leisure time surfeit of a student

we feel that games should entertain intellectually, provide kinaesthetically satisfying interaction, be able to surprise us, and never be afraid to make us laugh or cry …

… that they should speak to our inner child, providing a reminder of the relentless enthusiasm, joy in little things, and sense of wonder we once once took for granted

our mission is to make games which make us happy and to sell them to people

what we do

we specialise in multiplatform game development and porting to consoles

over the years, we’ve created a proprietary technology called PlatformLayer based on Unity which massively simplifies and de-risks the handling of platform submission requirements (handling users, controllers, saves, achievements/trophies etc.)

once PlatformLayer is integrated into a game, it can be ported to any other supported platform and be submission ready in days or weeks rather than the months often needed for a port - games made using PlatformLayer typically pass platform submission first time

PlatformLayer supports PC / Mac / Steam & Steam Deck / Windows Store / PS4 / PS5 / Xbox One / Xbox Series / Switch

we fund development of our own IP by a mixture of licensing PlatformLayer, porting games from PC to consoles on a contract basis, and doing other technical / design consultancy